Four animated shorts, each written, directed, and animated solo, plus two demo reels — all watchable here. I work the full pipeline: story and visual development, storyboards, character design and modeling, animation, lighting, rendering, and final composite. Easy Bake Husband won Audience Choice at the Lift-Off Global Network First-Time Filmmaker Sessions, and Well of the Underworld won the Pratt All Show Audience Award. Festival selections below are listed as selections, not wins.
Role: Written, directed, and animated by Emily Leeds. My senior thesis film at Pratt Institute. Runtime 4:03.
A mother’s child is kidnapped by the king of the underworld. To save her baby, can she survive hell and back?
I carried it end to end — story, visual development, animation, rendering, and final composite.
Award: Pratt All Show Audience Award.
Role: Written, directed, and animated by Emily Leeds — the end credits read “A film by Emily Leeds.” 3D animated short, runtime 1:35. Sarah, the protagonist, is voiced by Emily Leeds.
Sarah bakes a cake in the shape of a man — a blueberry muffin husband. He comes to life and becomes her husband. Distracted by the television while she eats, she keeps going until there is nothing left of him. A commercial then announces new Easy Bake Husband flavors: Strawberry, Chocolate, Banana Cream, and Rainbow à la Mode.
Award: Audience Choice Award — Lift-Off Global Network First-Time Filmmaker Sessions.
Official selections: North Edinburgh Film Festival 2025; Lift-Off Global Network Sessions; Otis College Animation Festival 2024.
Role: Written, directed, and animated by Emily Leeds. Runtime 2:11.
Role: Written, directed, and animated by Emily Leeds.
Runtime 0:54. VFX, look development, character design, character modeling, environment modeling, animation, texturing, and lip-sync animation.
Runtime 0:40. Squash and stretch, high-quality rendering, rotoscope, and fluid character animation.
Most recently I created an original animated segment for a Circuit Arts of Martha’s Vineyard documentary — design through final render, produced remotely with full creative freedom.
The full studio-facing portfolio, including character work, environments, and process breakdowns, lives on ArtStation.
I love hearing from clients, collaborators, and other artists — whether you’re considering a commission, want to discuss a project, or just have a question. The fastest way to reach me is the contact page.